Topeka, KS - Evel Knievel Museum - My primary responsibility on this project was developing the Bad to the Bones Interactive, which highlights Evel Knievel’s many broken bones and the stories behind them. We filmed a stand-in wearing Evel’s suit on a lazy susan rig, spinning him until we captured the cleanest footage with minimal movement. From there, I cleaned up the footage and keyed the actor out of the green screen background to prepare the assets for the interactive.

Broken Bones Interactive

Animation & Motion Design

Dimensional Innovations

Project

scope of work

creative team

Project Highlights

For this project, a co-worker created a 3D Evel Knievel–inspired face, which I animated with subtle movements to avoid a static, blank expression. Using motion tracking, we aligned the 3D face and skeleton to the actor’s body, carefully animating the bones to match his movements and ensure the reveal felt natural.

As a finishing touch, I designed the look of a vintage-style monitor in After Effects, adding distortion and visual noise to complete the effect.

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