Iowa City, IA - University of Iowa Stead Family Children’s Hospital - This installation allows up to four users to play simultaneously by standing within designated floor circles. The games are fully wheelchair accessible and operated through simple arm-wave gestures, using Kinect technology to create an inclusive and engaging interactive experience.
Concepting, Asset Creation, Writing & Motion Design
Dimensional Innovations
scope of work
creative team
Project Highlights
Themed Attract Loops
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Because children’s blocks are a recurring theme throughout the hospital, I designed projection screen and kiosk attract loops that incorporated these elements. These loops not only tied the visuals back to the hospital’s identity but also created a sense of playful familiarity for young visitors.
Story in the Stars
The first game, Story in the Stars, was the piece I spent the most time developing. My goal was to avoid a linear narrative, allowing children to jump in and out of the story freely. Designed with a constellation look, the game cycles through three different stories, each brought to life with animated hot spots. I wrote two of the three stories, directed four voiceover actors to ensure fresh, engaging performances, and worked with Wes Derstine to storyboard each scene.
For the hot spots, our team brainstormed interactions, and I modeled, rigged, and animated low-poly assets that populated the stories. These were exported for Unity integration, making the game both visually playful and highly interactive.
Eagles’ Flight
In Eagles’ Flight, users guide eagles through various environments while collecting objects along the way. I collaborated with a software developer to break down flight paths, environments, and collectible items, ensuring both gameplay flow and visual clarity.